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Human10

Trapper John

poit's crew

Created: 3 months ago
Last Update: about 1 month ago

Best Skills: (active/passive)
  • Metatherics: 74/74
  • Forces: 74/53
  • Physical: 69/58
  • Mindwind: 71/38
  • Flesh: 71/35
  • Elemental: 39/53
  • Melee: 31/59
  • Stone: 27/54
  • Hand to Hand: 21/42
  • Frost: 31/27
  • Air: 19/39
  • Airwind: 19/38

Equipped:

Mordeen Confounder
D/S/D/S/R: 15/53/8/50/119
Mindwind / Clubs
Flesheater
D/S/R: 21/66/138
Flesh
fine scalemail
D/M/R: 70/43/301
Armor

Possible Actions for Trapper John
flesh rend [Offensive, Flesh, RNG: 3, DUR: instant]: tear wounds in your foe by pulling their very flesh open
flesh pass [Friendly, Flesh, RNG: 2, DUR: instant]: sacrifice your own flesh to mend the wounds of your target
mindblank [Offensive, Mindwind, RNG: 5, DUR: 1]: Render your enemy helpless by blowing the thoughts out of their mind.
fortified will [Friendly, Mindwind, RNG: 4, DUR: 2]: Your target will push their bodies to gain a boost of both active and defense maneuvering at the sacrifice of a small amount of their health.
feedback [Offensive, Mindwind, RNG: 5, DUR: 2]: Overwhelm your opponent’s mind, hindering their metatherical concentration.
mental acuity [Friendly, Mindwind, RNG: 5, DUR: 2]: Sharpen your target's mind, strengthening their metatherical concentration.
strengthen [Friendly, Flesh, RNG: 5, DUR: 2]: Strengthen your target's body.
weaken [Offensive, Flesh, RNG: 5, DUR: 2]: Weaken your opponent's body, making them susceptible to melee attacks.
stunning slam [Offensive, Mindwind/Clubs, RNG: melee, DUR: 1]: Strike your target with club and mindwind, stunning them.
tormenting pain [Offensive, Flesh/Mindwind, RNG: 3, DUR: instant]: Make every nerve and muscle in your target's body scream in pain, doing no real damage but severely reducing their defenses.
numbness to pain [Friendly, Flesh/Mindwind, RNG: 3, DUR: instant]: Dull your target's nerves, granting them temporary numbness to pain, increasing their defenses.



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