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Human09

Khalindra

Tremir's crew

Created: about 1 year ago
Last Update: 14 days ago

Best Skills: (active/passive)
  • Melee: 82/78
  • Blunt Weapons: 84/58
  • Metatherics: 69/69
  • Elemental: 72/65
  • Staves: 81/54
  • Clubs: 83/51
  • Air: 73/53
  • Hand to Hand: 34/69
  • Biting/Clawing: 33/66
  • Physical: 30/60
  • Grappling: 28/57
  • Stone: 28/56

Equipped:

Quarterstafflight air staff
D/S/D/S/R: 16/76/20/53/227
Staves / Air
Clubiron pipe
D/S/R: 9/65/58
Clubs
Chainmailfine chainmail
D/M/R: 64/54/345
Armor

Possible Actions for Khalindra
club [Offensive, Clubs, RNG: melee, DUR: instant]: take a swing with a club
strike with staff [Offensive, Staves, RNG: melee, DUR: instant]: Strike your enemy with a staff.
quick strike [Offensive, Clubs, RNG: melee, DUR: instant]: Quickly strike your foe, careful not to over-extend your efforts.
berserking stance [Friendly, Clubs, RNG: self only, DUR: 2]: Go berserk and draw upon your ability to strike often and strong, although at the expense of your defenses.
double-blunt defense [Friendly, Staves/Clubs, RNG: self only, DUR: 1]: set yourself to intercept attacks with your complimenting staff and club
double-blunt attack [Offensive, Staves/Clubs, RNG: melee, DUR: instant]: compliment your staff and club for a better attack
spinning staff [Offensive, Air/Staves, RNG: melee, DUR: instant]: Invalidate air resistance while you spin your staff around in a high-speed strike.
protective bludgeons [Friendly, Staves/Clubs, RNG: self only, DUR: 1]: Use your club and staff to block and counter, making attackers waste great effort while slightly breaking their defenses.



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