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Human11

Nydia die Rote

Kranodor's crew

Created: over 4 years ago
Last Update: over 2 years ago

Best Skills: (active/passive)
  • Metatherics: 81/76
  • Melee: 79/78
  • Hand to Hand: 77/72
  • Physical: 80/62
  • Grappling: 77/60
  • Elemental: 59/72
  • Flesh: 80/40
  • Blades: 59/55
  • Fire: 58/55
  • Short Blades: 59/49
  • Brawling: 53/53
  • Plant: 55/40

Equipped:

DaggerPlaten ceremonial dagger
20/60/10/40/160
Flesh / Short Blades
MorningstarPlaten Vinechain
20/42/21/40/168
Plant / Grappling
WoodmailThick Leaf-Studded Cloak
51/66/336
Armor

Possible Actions for Nydia die Rote
flesh rend [Offensive, Flesh, RNG: 3, DUR: instant]: tear wounds in your foe by pulling their very flesh open
flesh pass [Friendly, Flesh, RNG: 2, DUR: instant]: sacrifice your own flesh to mend the wounds of your target
barkcoat [Friendly, Plant, RNG: 5, DUR: 5]: Cover your target with thick, flexible bark-armor.
grasping vines [Offensive, Plant, RNG: 4, DUR: 2]: Slow down your target's attacks with live vines.
strengthen [Friendly, Flesh, RNG: 5, DUR: 2]: Strengthen your target's body.
weaken [Offensive, Flesh, RNG: 5, DUR: 2]: Weaken your opponent's body, making them susceptible to melee attacks.
tinder infestation [Offensive, Plant, RNG: melee, DUR: 2]: Cause plants to grow quickly around your target, enveloping them and dying out, becoming dry and clingy - more fuel for fire!
anti-stone ring of twiners [Friendly, Plant, RNG: self only, DUR: 3]: Create a ring of twiners that break up and impede incoming Stone attacks. You have to stay inside the ring to be protected.
psychic helmet [Friendly, Flesh, RNG: self only, DUR: 3]: Let yourself grow a heavy and bizarrely structured flesh helmet which insulates you from incoming mindwind attacks.
fleshtheft [Offensive, Grappling/Flesh, RNG: melee, DUR: instant]: pull the flesh off your opponent and meld it with your own, binding your wounds
blood-letting wound [Offensive, Flesh/Short Blades, RNG: melee, DUR: 3]: Tear flesh open with your blade and keep it bleeding.
thorny skin [Friendly, Flesh/Plant, RNG: 4, DUR: 3]: Coat an ally with hard, spiky thorns, protecting them from hand-to-hand attacks.
grasping thorns [Offensive, Grappling/Plant, RNG: melee, DUR: 1]: Grapple your opponent and call thorns out of your weapon, causing damage while restraining them.
grab and stab [Offensive, Grappling/Short Blades, RNG: melee, DUR: instant]: Grapple with your opponent and make them vulnerable to a stab attack.
herbal heal [Friendly, Plant/Flesh, RNG: 2, DUR: instant]: With the aid of healing herbs, pass some flesh and heal your target.
entwine and envine [Offensive, Grappling/Plant, RNG: melee, DUR: 3]: Increase the effectiveness of your grappling with the aid of entwining vines.



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