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Human10

Super Munchkin

Knuts's crew

Created: about 1 year ago
Last Update: about 1 month ago

Best Skills: (active/passive)
  • Metatherics: 66/54
  • Melee: 61/50
  • Physical: 62/48
  • Elemental: 58/50
  • Hand to Hand: 61/46
  • Air: 58/48
  • Fire: 59/40
  • Flesh: 60/30
  • Grappling: 57/31
  • Blades: 43/45
  • Long Blades: 43/34
  • Brawling: 29/46

Equipped:

Cylinderkrati lifepipe
D/S/D/S/R: 21/54/9/44/153
Flesh / Clubs
Blankbare fist
D/S/D/S/R: 3/70/3/30/30
Brawling / Grappling
Chainmailchainmail armor
D/M/R: 54/51/275
Armor

Possible Actions for Super Munchkin
flesh pass [Friendly, Flesh, RNG: 2, DUR: instant]: sacrifice your own flesh to mend the wounds of your target
strengthen [Friendly, Flesh, RNG: 5, DUR: 2]: Strengthen your target's body.
slug [Offensive, Brawling, RNG: melee, DUR: instant]: ball up your fist and slug the enemy
flesh rend [Offensive, Flesh, RNG: 3, DUR: instant]: tear wounds in your foe by pulling their very flesh open
weaken [Offensive, Flesh, RNG: 5, DUR: 2]: Weaken your opponent's body, making them susceptible to melee attacks.
grab and block [Friendly, Brawling/Grappling, RNG: self only, DUR: 1]: Await incoming attacks, grabbing and blocking your enemies weapons as they come at you.
hold [Offensive, Brawling/Grappling, RNG: melee, DUR: 1]: grapple and hold your opponent to slow them down
fleshtheft [Offensive, Flesh/Grappling, RNG: melee, DUR: instant]: pull the flesh off your opponent and meld it with your own, binding your wounds



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