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Human10

1A

commander_saavik's crew

Created: about 1 year ago
Last Update: 7 months ago

Best Skills: (active/passive)
  • Metatherics: 79/77
  • Melee: 70/76
  • Physical: 79/62
  • Elemental: 67/70
  • Air: 61/68
  • Flesh: 79/43
  • Forces: 67/55
  • Hand to Hand: 44/72
  • Blades: 67/47
  • Short Blades: 66/45
  • Blunt Weapons: 56/53
  • Frost: 58/47

Equipped:

Cylinderkrati mindrod
D/S/R: 27/57/153
Mindwind
Cylinderbusted booster column
D/S/D/S/R: 15/55/16/33/135
Airwind / Clubs
Darktunicfine hide armor
D/M/R: 26/93/241
Armor

Possible Actions for 1A
wind walk [Friendly, Airwind, RNG: 5, DUR: 3]: An accommodating wind lightens your target's legs, allowing them greater movement.
fortified will [Friendly, Mindwind, RNG: 4, DUR: 2]: Your target will push their bodies to gain a boost of both active and defense maneuvering at the sacrifice of a small amount of their health.
elemental buffer [Friendly, Airwind, RNG: 4, DUR: 4]: buffer against incoming elemental attacks
mental acuity [Friendly, Mindwind, RNG: 5, DUR: 2]: Sharpen your target's mind, strengthening their metatherical concentration.
mindblank [Offensive, Mindwind, RNG: 5, DUR: 1]: Render your enemy helpless by blowing the thoughts out of their mind.
feedback [Offensive, Mindwind, RNG: 5, DUR: 2]: Overwhelm your opponent’s mind, hindering their metatherical concentration.
knockdown [Offensive, Airwind/Clubs, RNG: melee, DUR: 1]: blast your enemy with a wind-backed club
stunning slam [Offensive, Mindwind/Clubs, RNG: melee, DUR: 1]: Strike your target with club and mindwind, stunning them.



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