It’s that time of the year again… well, what has the dev team been up to? Everyone has been very busy in real life, so we’re progressing kinda slow. As we’re working on BIG updates at the moment – and I’m talking about “main version” updates, the kind of thing that makes a game go from 1.x to 2.0 – so that still adds to the slowness of things trickling down.
You’re gonna LOVE what we’re working on. Most of it, anyways. Some of you will probably not even notice some of the stuff we’re working on. Anyhow, while Sheck is trying to get some coding done, and some of the major projects, I have been assigned to remake the autumn harvest festival. As time isn’t exactly abundant, most of the stuff you’ll see will be somewhat recycled from last years event.
But we’ve learned our fair bit: We’re going to keep the normal game normal. Noone will be forced into the event. There will be no roaming groups on the normal roads. If you want to ignore the event, you can safely do so.
What I’ll be trying to do will be a dungeon of sorts. Multiple levels with increasing difficulty, and that organised as a mission (or probably several smaller missions). You can play on through the dungeon, getting rewards at certain levels, and/or you can replay any level at your leisure, hoping for some of the drops (those who have been around for events already know that drops are rather rare among event foes). I’m hoping for at least half a dozen levels, maybe more, but I’ll have to see what I can do. And yes, there will likely be a new item or two. Some of them might be exclusive to this years autumn harvest festival, but I’ll have to consider that as I go.
Oh, and there will only be a “dungeon” in Hopitan.