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posted on Jul 16, 2009 by
Tremir
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When a character or an enemy dies on their own turn (to be specific, what I’ve seen was an enemy dropping to low HP and then dying on it’s turn from being Pushed to the Limit), they don’t disappear.
When their next turn comes, the game gives a large error message, and then the battle stops.
When I refreshed the page, I got another error message, the body disappeared, and I could continue the battle.
I’m currently using Firefox 3.5 on Vista, if it’s important.
Last Edit: on Jul 23, 2009
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posted on Jul 16, 2009 by
Ranger Sheck
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Thanks for posting this one – Kranodor mentioned it to me the other day, but getting more information is always helpful. Fortunately you can continue with a page refresh, but it can be quite annoying. I’ll try to get a fix in for this bug in the next couple of days.
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posted on Jul 21, 2009 by
Pro\/idence
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Minor Bug when loading the combat battle…three guys popped up that loaded…but the battle had 4 enemies in it. It’s bloodstreak guys.
These loaded…
Starting random encounter…
Building Battle
- building map tiles…map tiles created!
- creating your enemies…
o Bloodstreak Apprentice Yaqtrosm created!
o Bloodstreak Scout Uikuqopr created!
o Bloodstreak Apprentice Smuzquam created!
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posted on Jul 22, 2009 by
Pro\/idence
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Another bug to report. When I tried to use “Flesh Pass” on a person with a little health lost, 1 space away from me (in range), it came up with this message, and the battle completely stopped (I couldn’t do anything).
Message : Failed to act: Caladaar Braige is too far away from (9, 10) to use flesh pass (range: 1 to 2 spaces).
Definitely a bug?
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posted on Jul 22, 2009 by
Pro\/idence
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Ok, I just moved 1 space, and used “Flesh Pass” from 2 spaces away, and now it worked and is fine. But it’s still a bug what I said above heh.
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posted on Jul 22, 2009 by
Pro\/idence
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Sheesh. Another bug in the same battle. A voidstrider moved some, and then used a “Melee” ranged attack (staggering blow) from 4 spaces away from the guy he used it on. I’ll save the full summary for this battle…definitely.
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posted on Jul 23, 2009 by
Ranger Sheck
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Ok, I just moved 1 space, and used “Flesh Pass” from 2 spaces away, and now it worked and is fine. But it’s still a bug what I said above heh.
If that happens, the only thing that might make sense is that the battle map on your screen got out of sync with the battle map on the server. Next time it happens, just try refreshing and try again. Chances are, the characters are not actually lined up like they appeared to be. (BTW I tested fleshpass and I was able to do it from right next to someone, no problem; maybe you could try it again next time you get a chance and verify that it works)
Sheesh. Another bug in the same battle. A voidstrider moved some, and then used a “Melee” ranged attack (staggering blow) from 4 spaces away from the guy he used it on. I’ll save the full summary for this battle…definitely.
….and no log. Well, anyway. Let me know if you ever see this again. I suspect it was just that the battle animation lagged or something and it looked like they were farther away than they were supposed to be. One of these days I’m going to set it up so that I can replay a battle and watch what happens…
Last Edit: on Jul 23, 2009
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posted on Jul 23, 2009 by
Pro\/idence
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Yeah…my apologies. It’s definitely a habit to just click on “Ok” when the bullet is on “a summary of the battle” instead of a full log.
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If you were logged in you could post.
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