Personally I think such buffs should be negated by opposing elements in this way:
The first effect should be countered by the second:
=Buffs=
Barkcoat, Ignite
Focusing Atmosphere, Acrid Smoke or Poisonous Spores
Firecoat, Ice Shards
Rockskin, Flesh Rend
Stonecoat, Flesh Rend
Thorny Skin, Ignite
=Ailments=
Acrid Smoke, Focusing Atmosphere
Blood-letting Wound, Flesh Pass
Chill Breath, Firecoat
Poisonous Spores, Focus Atmosphere
These…are what makes sense to me, in reality…
However, there’s a major balance issue here.
I’ll work on this more later.
I think within the elemental triad, they should be equal, each being weak to one of the others, and dominate over the remaining. ex: Buffs- air loses to ice, ice to fire, fire to air. Ailments: air cures fire, fire cures frost, and frost cures…and that’s where it all falls apart…
The physical three perhaps should have 3 different effects…or something…
Forces pose more of a challenge…I haven’t gotten to use them much.
I’ll update this when my head doesn’t hurt so much >.<