(Warning, spoilers of the first mini-mission, “Welcome to Hopiton!”)
Perhaps, as I write of our adventures, it would be best to start at the beginning. Beginnings are, after all, a very logical place to start, and not half-way through.
We were still filing into the welcoming (well, I’ll pretend it was welcoming at any rate) town of Hopiton. Of course, none of us were that familiar with the location, and rather than wander about aimlessly it was unanimously decided (by Karana) that we’d ask for directions. After a pleasant moment of volunteering (each other) our female friend chose her own escorts (under threat of volcanic activity) and happily led three of us with her into the nearby guard house, while the others waited for the rest of our group to arrive. Obviously, the local law enforcement has not much better to do than be our tour-guides.
Our course of action decided, we boldly stepped into the guard house, and were promptly introduced to one guard Grundlefish.
(In case you may be wondering…yes, we were doing our best to withhold our snickers at this point. We are adventurers after all, and as such should never abandon politeness, even to those whose names border upon the ridiculous.)
As Grundelfish was beginning to explain how to navigate about the fair town, we heard a bit of a ruckus back at the jail cells. Two criminals were being held…a large one (I reckon he was still smaller than Ulfarr or Grakor) and a smaller one who, as we would find out, had in his possession a stone coil. It would seem that they believed they had been incarcerated long enough, and was going to make their escape right at that moment. In a fairly impressive show of power, the prisoner with the coil blew the bars off of his cell, simultaneously trapping and knocking out our oddly-named friend.
Now, at this point, one may begin to wonder about the spectacular timing that these two seemed to have. Surely, if one were planning an escape, the time to do it is not when there are four armed visitors within the guard house. One must then continue to wonder, if they absolutely had to time their escape at that point, why they would then choose to attack said visitors instead of blasting their way out of a window or some such. I have recently come to the conclusion that it is this lack of intellect that likely got them landed in jail in the first place.
After pleasantries were exchanged (remember, politeness is paramount) we proceeded to what any sane, rational group of beings would do in this situation…stab and blast these criminals until they stopped moving. They did attack us first, after all.
After the dust settled, we took the time to liberate the prisoner of his stone coil, as well as all of their earthly possessions up to (and including) the very clothes on their backs. We are adventurers, and that role comes with certain expectations, including rampant kleptomania. To be fair, their clothes were far sturdier than what we were wearing at the time, though it was wisely decided to wash them before trying to put them on. We have no idea where these prisoners had been, or how recently they had taken a bath.
After assisting Grundlefish up to his feet, his captain came in, full of questions of what had just transpired. After explanations were given, said captain decided to reward us with a small amount of coin and the directions we had initially desired. Feeling rather proud of ourselves on our first victory and good deed, we left so that the captain could finish yelling at Grundlefish. We also decided we’d avoid that guard house in the future.
So ends our first tale, of how we beat up two down on their luck prisoners and took their possessions. Ah, memories.