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posted on Oct 04, 2008 by
his dudeness yotta
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1. pure melee:
Does any advanced player still has a pure melee fighter?
I think even though the non enchanted weapons usually have more damage and/or speed, a pure melee fighter is just too limited in his abilities. And with the right spells/(de)buffs you still manage to get the 75 max damage quite often, without applying a very high damage weapon.
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2. highest speed:
A also have another question: Which is the lowest action point consumption you have and for what ability?
Mine is the two-handed strike by “oneway studded john the shaolin” with 22. He utilizes ember gloves rated 173 and a light air staff rated 212.
3. forces
I really like the force-skill branch. I just miss more powerfull weapons, first and foremost with airwind. That’s the only force I haven’t implemented to one of my crew-members yet. The present windwhips just don’t suffice.
Last Edit: on Oct 09, 2008
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posted on Oct 04, 2008 by
Olaf
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I think I know what you’re doing with your two-handed striker. I’m doing that, and have it at 21 currently. Wasteland knuckleduster and light air staff, if I remember correctly.
A higher action point cost, but ember gloves and living staff was nice to have brushfire as a backup. I could maybe get better speed than that was, but still have brushfire if I used an oak heart and a fire staff I picked up somewhere.
The problem is when your flesh/ice characyer dies, which has been happening to me a lot recently. You need a backup plan.
Last Edit: on Oct 04, 2008
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posted on Oct 04, 2008 by
his dudeness yotta
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Sure, if you use a flesh & grapple or plant guy, he becomes the most important one in your crew. You can choose between two tactics with that guy. A: give him heavy armor and if he’s hurt send him for fleshtheft to your enemies. B: give him light but high speed armor (like a hide or a krati) and let him rest behind your wall (preferably installed at a bottleneck). Make sure he’s able to run through the wall, act and rush back to safety. You might have to get im back one or two spaces away the wall so he’s safe agains metatheric attacks. For me that’s one reason I don’t like to put up my crew at a corner of the map, because like that my whole party is vulnerable to those ranged conjurations. The flesh plant guy just has to stay behind your combat zone.
Last Edit: on Oct 09, 2008
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posted on Oct 09, 2008 by
Belial
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I’ve got a pure melee character, Earl Ragnar, A flesh character, Tchort, a fire/stone, Nae’Blis, and a fire/plant, Osangar.
It works well.
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posted on Oct 09, 2008 by
his dudeness yotta
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Well if you buy an enhanced sword or happend to find one you could see that your possibilies increase dramaticaly….
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posted on Oct 09, 2008 by
Belial
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Oh i’ve got one, but Ragnar hits nowhere near as high as he does with it as he does without it. Serrated long/short swords together = rape. Seriously.
Last Edit: on Oct 09, 2008
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If you were logged in you could post.
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