So…if you were to name these “skills”…
Sprint: Increases movement points for that turn, but you suffer MP regen on the next turn or two. Perhaps a 50 MP boost but you regen 15 the next 2?
(I thought an AP to MP conversion might work…but if someone petrified your arms, you should be able to run away and shake it off, right?)
Berserk: Like the sprint, you boost your AP for that turn, but lose out in the long run.
and I’m thinking of something like…
Battle Meditation: IF no actions have been taken that turn by the character, they can meditate in battle, boosting their defense for that turn, and next turn both AP and MP will be full, but all buffs are extinguished (ailments stay). May be used once per battle, or have a cooldown of 3 turns.
Why not just end turn? This would be for when someone’s holding you down, killing your AP, and your only choice is to die or break free.
…that makes me think you should be able to bowl people over somehow too…
that’s all for now…