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Forums: Suggestions

posted on May 29, 2007 by DeveloperX
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As RangerSheck asked; I make my suggestion known to the rest of the Aethora community. :)


Give the ability to convert 100 move points into 25 action points.
That way you can create devastating combos by storing up move points on characters and unleasing a flurry of attacks unto the opponent. Its a very useful strategic component that I think would be both very easy to implement and very well-accepted by other players.

Other ideas that were spawned from a conversation between RangerSheck and I are the following options:
Not all ideas below are my own, but I figured I would make them known here.


Converting 100 action points into 25 defense points, for those times when one character is on the run and trying to stay alive and not getting any use out of their action points.

The ability to store action points to a full 100 for all characters; and once all party characters have 100 action points, then a combo-command becomes available that uses ALL action points of all party characters to cause massive damage to the enemy target(s).

Being able to distribute action points to nearby party characters – for when you have accidentally blocked your character in and they cannot attack, but you could give your action points to another character that can attack on their turn.

Last Edit: on Oct 15, 2007
posted on Aug 20, 2007 by daerk420
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multi character combo’s would be cool also. i dont know how hard that would be. but like weapons combos, multi character combos would involve two or more characters doing that move at once in unison. is that even possible? you know like some final fantasy games

posted on Aug 20, 2007 by Ranger Sheck
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regarding multi-char combos, see my first reply to this thread

(I’ll create a DevTalk thread on it when I get a chance)

posted on Oct 15, 2007 by Arturex
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So…if you were to name these “skills”…

Sprint: Increases movement points for that turn, but you suffer MP regen on the next turn or two. Perhaps a 50 MP boost but you regen 15 the next 2?
(I thought an AP to MP conversion might work…but if someone petrified your arms, you should be able to run away and shake it off, right?)

Berserk: Like the sprint, you boost your AP for that turn, but lose out in the long run.

and I’m thinking of something like…

Battle Meditation: IF no actions have been taken that turn by the character, they can meditate in battle, boosting their defense for that turn, and next turn both AP and MP will be full, but all buffs are extinguished (ailments stay). May be used once per battle, or have a cooldown of 3 turns.
Why not just end turn? This would be for when someone’s holding you down, killing your AP, and your only choice is to die or break free.

…that makes me think you should be able to bowl people over somehow too…

that’s all for now…

If you were logged in you could post.




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