|
posted on May 27, 2007 by
Ranger Sheck
|
UPDATE – see the September Announcement for details on the changes to defeat in battle.
The “fleeing” option I mentioned in the last post has been implemented. Here’s how it works:
Each character has to flee on their own. There is no option for the whole party to flee at once. In order to flee from a battle, you must move a character to the edge of the map. Once you are in a tile on the edge of a map, a Flee from Battle button will appear (next to the End Turn button). This means that some maps are easier to flee from than others, and that movement-based attacks and buffs may play a larger role in battle tactics (some enemies love to slow down your movement rate, so be careful!).
Penalties for fleeing:
- all the skill levels of the fleeing character that are over 15 will degrade by 10% (gonna hurt more at higher levels)
- the fleeing character will be reduced to 20% of the health they had when they fled (fleeing from battle doesn’t save you from having to rest a character)
- if all your characters flee (or some die and the rest flee), you will still lose the battle. If the battle is an encounter that’s part of a mission, you will most likely fail the mission (failed missions can usually be reset from the Missions menu)
Why would you want to flee?
- a fleeing character doesn’t lose any equipment
- if some characters have fled, the remaining characters can still win the battle – so if one character is getting beat up and you don’t want to lose equipment, have that one character flee
- the lower your skills are, the lower the penalty, so early on, don’t be afraid to flee from a tough fight
Last Edit: on Jul 09, 2008
|
If you were logged in you could post.
|
© All content and code copyright 2006-2009 Jason LaPier, except forum messages and where specified otherwise.