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Forums: Announcements

posted on May 27, 2007 by Ranger Sheck
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UPDATE – see the September Announcement for details on the changes to defeat in battle.

The “fleeing” option I mentioned in the last post has been implemented. Here’s how it works:

Each character has to flee on their own. There is no option for the whole party to flee at once. In order to flee from a battle, you must move a character to the edge of the map. Once you are in a tile on the edge of a map, a Flee from Battle button will appear (next to the End Turn button). This means that some maps are easier to flee from than others, and that movement-based attacks and buffs may play a larger role in battle tactics (some enemies love to slow down your movement rate, so be careful!).

Penalties for fleeing:

  • all the skill levels of the fleeing character that are over 15 will degrade by 10% (gonna hurt more at higher levels)
  • the fleeing character will be reduced to 20% of the health they had when they fled (fleeing from battle doesn’t save you from having to rest a character)
  • if all your characters flee (or some die and the rest flee), you will still lose the battle. If the battle is an encounter that’s part of a mission, you will most likely fail the mission (failed missions can usually be reset from the Missions menu)

Why would you want to flee?

  • a fleeing character doesn’t lose any equipment
  • if some characters have fled, the remaining characters can still win the battle – so if one character is getting beat up and you don’t want to lose equipment, have that one character flee
  • the lower your skills are, the lower the penalty, so early on, don’t be afraid to flee from a tough fight
Last Edit: on Jul 09, 2008

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