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Forums: Announcements

posted on May 25, 2007 by Ranger Sheck
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UPDATE – see the September Announcement for details on the changes to defeat in battle.

Up until now, if you lost a battle, every character in your party lost their entire inventory. While I feel it’s important to have a decent “death penalty”, it’s been suggested that this particular penalty is a bit harsh. I’d like to make some changes to try to make the death penalty less frustrating, but I need to balance out something else. So here’s the deal:

  • From now on, if you lose a battle, each character who dies will lose the items they have equipped (but keep the items in their inventory).
  • The maximum number of items any character can now hold is 8
  • If any character already has more than 8 items, they won’t lose any items, but they can’t take any new items until they trade the extra items away (or trash them, using the trash can on the Equip page)
  • Now when you win a battle and you are looting items, you can jump to any character’s equipment page in case their inventory is full and you want to trash some items to make room for new loot

That should make defeat a little less frustrating, without allowing the game to become too flooded with items. However, it still kinda sucks if you have a good item equipped – especially a rare item that you obtained as a mission reward and have no way to re-acquire. Therefore, I’m working on a way to allow a character to flee the combat area without losing any equipment, but instead taking a hit to their skill points. I’ll make another announcement once the “fleeing” method is implemented.

Last Edit: on Jul 09, 2008

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