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Forums: Developer Talk

Aethora's developer will post threads here regarding possible upcoming features or changes to the game so the players have a chance to give input.

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posted on Jan 04, 2008 by Ranger Sheck
Call for Creativity: EDIT: I've had a number of responses to this thread and we have established a pretty well-rounded team. We're probably set for a while, but if want to respond to this thread, feel free. I might not... Last Reply: Re: Call for Creativity
Smote 21 days ago
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posted on Dec 15, 2008 by Ranger Sheck
what's in the works?: Curious about what we're working on next? Here's a few items you can look forward to in the future: * Travel between Docks - certain towns have docks and you'll be able to pay a fee and travel q... Last Reply: Re: what's in the works?
penguinmancer Bob on May 21, 2009
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posted on Aug 12, 2007 by Ranger Sheck
Portable Healing: Healing up at the Hospital is nice, but what if you're in the middle of nowhere and you want to heal up your party? Not many options except to swap out characters and put some people inactive so th... Last Reply: Re: Portable Healing
penguinmancer Bob on Oct 04, 2008
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posted on Aug 10, 2007 by Ranger Sheck
Accessories/Additional Equipment Slots: I posted a reply in "this thread started by Logailan":http://aethora.com/forums/thread/2558 about the possibility of extra slots for equipment. To sum up, I think the way any Accessories will work ... Last Reply: Re: Accessories/Additional Equipment Slots
his dudeness yotta on Oct 02, 2008
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posted on Aug 12, 2007 by Ranger Sheck
Length of Battle: How does everyone feel about the length of time (i.e. number of turns) it takes to complete a battle? One person has suggested to me that it's much too long, and after thinking about it, I think th... Last Reply: Re: Length of Battle
his dudeness yotta on Sep 29, 2008
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posted on Aug 10, 2007 by Ranger Sheck
Containers (and Inventory Management): Here's what I have planned: There will be two new types of possessions going into the game: Structures and Vessels. I'll explain with some basic examples. *Storage Shed:* This glamorous Structur... Last Reply: Re: Containers (and Inventory Management)
redbrett on Sep 25, 2008
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posted on Aug 12, 2007 by Ranger Sheck
increasing Points or Point regeneration: Goku90504 says: "i think that you should be able to increase your HP max points and point generation through training also your speed or something as well so that you won’t forever be hammpered by ... Last Reply: Re: increasing Points or Point regeneration
penguinmancer Bob on Jul 08, 2008
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posted on Aug 31, 2007 by Ranger Sheck
One more thing about Death: *UPDATE* - see the "September Announcement":/forums/thread/5257 for details on the changes to defeat in battle. I'm considering making it so that when you die (as in your whole party dies, no on... Last Reply: Re: One more thing about Death
Ranger Sheck on Sep 13, 2007
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posted on Aug 10, 2007 by Ranger Sheck
Death and Taxes: *UPDATE* - see the "September Announcement":/forums/thread/5257 for details on the changes to defeat in battle. At the end of May, I made some changes to the way "death" works in-game (see: "Los... Last Reply: Re: Death and Taxes
daerk420 on Aug 20, 2007
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posted on Aug 10, 2007 by Ranger Sheck
Non-player Vendors: *UPDATE:* The non-player vendors went in at the end of August. We've had a lot of requests for non-player vendors or stores; basically a place where players can unload junk items without actuall... Last Reply: Re: Non-player Vendors
Bron on Aug 14, 2007
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posted on Aug 12, 2007 by Ranger Sheck
stackable effects: Boo says: bq. Holds should stack. It doesn’t appear that grappling attacks “stack” to slow down enemies. If I’m surrounding a foe, I should be able to have three of my characters grapple the fo... Last Reply: no replies

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