Keeping in mind that the game has a long way to go in terms of development, feel free to chip in any suggestions for improvement here.
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posted 5 days ago by
Bron
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This is more of a question than a suggestion, but it could lead to a suggestion...:
Might it be possible to make attacks using three different skills instead of one or two?
Like make a skill using grappling, shortblades and mindwind called Backstab which deals light direct HP d...
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Last Reply:
Re: This is more of a question than a suggestion, but it could lead to a suggestion...
Ranger Sheck
5 days ago
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posted on May 29, 2008 by
JohnnyFive
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Geostab triggers firecoat?:
Should Geostab really trigger someone's firecoat? If someone is cloning (at a distance) daggers made of stone from the earth, I wouldn't really think that it would ...
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Re: Geostab triggers firecoat?
Ranger Sheck
on May 29, 2008
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posted on Jul 22, 2007 by
Logailan
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Party inventory:
There should be a "party inventory" rather than having to carry everything around on your characters.
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Last Reply:
Re: Party inventory
Cruel Joe
on May 22, 2008
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posted on Feb 01, 2008 by
matteoe13
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Rewards:
Some of the other games I've played give gold or points for voting. If you offered something like that for everytime you vote, you will probaly get a lot more votes and players.
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Last Reply:
Re: Rewards
penguinmancer Bob
on Mar 06, 2008
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posted on Feb 12, 2008 by
commander_saavik
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Inventory and Quick Inspect Screen:
One thing I'd find useful on the Quick Inspect screen is how many items the character is holding. It gets a little tedious going into the equip screen and checking each character to see if I have ...
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Last Reply:
no replies
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posted on Dec 28, 2007 by
commander_saavik
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Technical Issue: Use of Arrow Keys:
My primary computer is a laptop. When I don't have my external mouse available, I use my arrow keys to scroll through web pages - including this game. Unfortunately for me, I often forget that du...
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Last Reply:
Re: Technical Issue: Use of Arrow Keys
Ranger Sheck
on Feb 02, 2008
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posted on Jan 13, 2008 by
commander_saavik
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Armor, Elements, and Skills:
I was just thinking: would it make sense for some (but definitely not all!) types of armor to have an element associated with them, where the character can do a (very) limited number of things usin...
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Re: Armor, Elements, and Skills
penguinmancer Bob
on Jan 22, 2008
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posted on Jan 09, 2008 by
commander_saavik
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Metatherics: Names of Categories:
I was looking at the wiki entry for the Aethora Natural World, trying to get some ideas for new missions, areas, and items, and I noticed a minor inconsistency in the naming scheme for the Metather...
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Last Reply:
no replies
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posted on Dec 18, 2007 by
commander_saavik
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NPC Shops: Previewing Items:
I was looking around at the HTC shop, and I thought it might be nice - from a customer's viewpoint - to be able to compare the merchandise to my own items before making a purchase. For example, if...
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Last Reply:
Re: NPC Shops: Previewing Items
Ranger Sheck
on Dec 19, 2007
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posted on Dec 18, 2007 by
commander_saavik
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Flesh Rend:
I was just thinking: if 'flesh rend' pulls flesh off an enemy, and 'flesh pass' pulls flesh off yourself and puts it on an ally, wouldn't it be nice to have a combination of the two, where flesh is...
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Last Reply:
Re: Flesh Rend
Ranger Sheck
on Dec 18, 2007
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posted on Dec 03, 2007 by
commander_saavik
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Skills and Skill Points:
As your characters increase their skills, it takes longer to gain a full skill point. This seems logical. However, it would be nice to know how close a character is to gaining their next skill po...
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Last Reply:
Re: Skills and Skill Points
Ranger Sheck
on Dec 03, 2007
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posted on Oct 17, 2007 by
Tremir
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Shields:
Most of my characters make good use of having 2 weapons, but there are a few who would manage with just 1, so I'm thinking that shields might be a nice addition to the game.
Here's my suggestion...
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Last Reply:
no replies
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posted on Aug 12, 2007 by
commander_saavik
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Protective Coats:
When a PC is protected by something like 'firecoat', an NPC is dealt damage when that NPC makes a physical attack against the protected PC. It stands to reason, then, that the same protective coat...
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Last Reply:
Re: Protective Coats
Arturex
on Oct 15, 2007
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posted on May 29, 2007 by
DeveloperX
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Additional Battle Options:
As RangerSheck asked; I make my suggestion known to the rest of the Aethora community. :)
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Give the ability to convert 100 move points into 25 action points.
That way you can create devastat...
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Last Reply:
Re: Additional Battle Options
Arturex
on Oct 15, 2007
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posted on Aug 27, 2007 by
commander_saavik
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Floating Action Box:
I like the floating action box; it's highly convenient. However, one of the things I don't like about it is the fact that once you have depressed the mouse button, the box will move with the mouse...
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Last Reply:
Re: Floating Action Box
Arturex
on Oct 15, 2007
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posted on Aug 13, 2007 by
commander_saavik
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Equipment in battle:
I think it would be reasonable to have an option to drop an equipped weapon (for a _small_ amount of action points, as it doesn't take much time or effort to let go of something) during a battle so...
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Last Reply:
Re: Equipment in battle
Arturex
on Oct 15, 2007
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posted on Sep 21, 2007 by
commander_saavik
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I was just thinking . . . :
Wouldn't it be nice to have a protective coat of ice? You can have a protective coat of fire, so why not a protective coat of ice? Now, my reasoning on this works best if there is a system of 'el...
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Last Reply:
Re: I was just thinking . . .
Arturex
on Oct 15, 2007
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posted on Oct 07, 2007 by
nimblegorilla
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Party management and equipment swapping:
I just found out about this via the pragmatic studio alumni site. This game is pretty fun.
I think the equipment swapping screens are a little cumbersome. I think it would be easier to use if al...
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Last Reply:
Re: Party management and equipment swapping
Arturex
on Oct 15, 2007
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posted on Jul 29, 2007 by
dice_ferret
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Traveling . . . difficulties:
OK, so I just got trounced by the Rangers on the escort mission (which I did find!), and now I have three dead-and-regenerating characters and one regenerating character. I also have two fillers i...
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Last Reply:
Re: Traveling . . . difficulties
Jay
on Oct 11, 2007
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posted on Sep 14, 2007 by
commander_saavik
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Just a thought . . . :
I was just thinking: wouldn't it be cool to be able to interact with other players from inside the game, but outside the marketplaces? Something like being able to see who else is in the area and ...
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Last Reply:
Re: Just a thought . . .
Ranger Sheck
on Sep 15, 2007
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